Work



I've been doing games since I was about 10 years old. At that time games were made with Commodore 64 Basic and "distributed" by making copies to friends and sharing them from hand to hand, mostly at school. My Amiga time shareware programs (here) got some dozens of registerations. Oh, I wish I'd have tools like internet or app stores at that time :-D   Things have changed and nowadays games I've made have a bit larger user bases.

My LinkedIn page: Pasi Laaksonen


Professional work

(From oldest to newest)


Jippii (Saunalahti)

Mostly making Java-games. "Pasiworld" was one of my best achievements. The name wasn't my idea :-)   Pasiworld was online gaming world where people can chat and challenge other people to play games with them. Especially Minigolf and Pool were huge successes. Jippii's Square of Fortune, Drawing Game, Trivia, single player Minigolf and lots of other single player games were made by me too. I also made server side programs to all my multiplayer games. I only did coding, graphics of these games were done by other people.

Some changes were been made to games after I left Jippii, like name was changed to Jippii Games and added nickname registeration. Other than that, not much changes were made to games. Nowadays Jippii websites and games no longer exists. But I still randomly get mail from people asking where they could find Jippii Minigolf. Too bad I can't help, but I'm really glad I managed to do such game that people remember.

I didn't do only games but some other Java-programs too. Like Mobile Phone Ringtone Editor, including converter to change midi files to form that Nokia mobile phones accept. This was time back then when you couldn't simply use any mp3 as ringtone :-)   And lots of other stuff. Some HTML, PHP and MySQL too.


Apaja

This company was started in 2001 by three people, me and two of my friends. First, at 2001, we made company web pages, but soon started making our own international gaming site, Aapeli.

I was using mostly Java and I was also making lot of Java applets when they were still widely used. After that I was working mostly on server sides of the multiplayer games, while clients are made using other languages. I have done most of games in Aapeli (Fin). Playforia is international version of Aapeli, translated to over 10 languages.

Update: Aapeli and Playforia websites were closed in January 2019 after being up and running for 17 years!

More about few game projects I've been working with:


Namida (Playforia)

Apaja turned to Playforia and later Namida. After long run with Aapeli, company focus moved to Facebook and mobile games. And I moved from Java to Unity and C#.

I was working as lead game developer at Namida for a good while, making games with Unity.


Lumonium

Creating simple, yet mind challenging games for older audience at Lumonium.

Since I was only programmer in this company, I had quite wide range of responsibilities. I was programming actual games and meta games such as leaderboards, challenges, achievements etc. But I also made Facebook, PlayFab, in-app purchase and analytics integrations. And WebGL and Android builds and publishing. And just generally made sure everything works day and night.

I used mostly C# with Unity, but also JavaScript for both Playfab backend and Facebook canvas pages.


Seriously

Working on Best Fiends mobile game.

More to come!




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