// ROOM (1995) #include "colors.inc" #include "shapes.inc" #include "textures.inc" camera { location <2.5,4.1,0> look_at <4.5,2,10> } plane { y,0 texture { Brown_Agate } } box { <5.1,1.85,9.98> <6.4,3.65,10> finish { Mirror } } sphere { <5.75,3.9,10>,.1 texture { pigment { color Yellow } } finish { reflection .7 } } light_source { <5.75,3.9,9.81> color Gray50 } cylinder { <2.5,4.9,6> <2.5,4.4,6>,.025 texture { pigment { color White } } } difference { cone { <2.5,4.4,6>,.025 <2.5,4.1,6>,.7 } cone { <2.5,4.3,6>,.025 <2.5,4,6>,.7 } texture { pigment { color White } } } light_source { <2.5,4.18,6> color Gray60 } box { <1.8,1.5,6.3> <4.7,1.65,8.7> texture { Tom_Wood } finish { reflection .1 } } sphere { <2.75,.05,6>,.05 texture { pigment { color Green } } finish { phong 1 reflection .4 } } // ...